![]() Choose a plane, click on the load of cargo/passengers and select the most suitable for you. In the future, an aircraft loaded to the eyeballs can fly through several cities, transporting people and cargo.Įach flight is planned as follows. Then we indicate the route to the loaded aircraft. Next to the passenger or cargo is the amount you need to pay for delivery to your destination. ![]() We look at what is available for transportation. ![]() Initially, the most spacious aircraft can only hold two units of anything. For example, if the aircraft is equipped only with a passenger seat, then you will not be able to transport cargo. This is the speed, the volume of the fuel tank and different types of passenger or cargo compartment. The aircraft in Pocket Planes includes several important characteristics. You can improve airports, as this increases the flow of passengers and cargo – a source of income for the player. You have to build an airport to access new ones, which is not cheap. Initially, four cities will be available for work in Pocket Planes. So, you have decided on the place where your hectic activity as an airline manager will unfold. There is almost the whole world to choose from, but there is not much practical difference from where to start. The first step is to select the region in which you would like to start the game. Parts for these special planes can be obtained from Global Events, ads, lost & found, and trading.If you want to know more about the project, check out our review. The Blimp, Bobcat, C-130 Hercules, Concorde, Hot Air Balloon, Huey, P-40 Warhawk, Kringle Kruiser, E-Claw, Navigator-E, E-Gopher, E10 Mapple Pro, Sea Knight and Starship are not unlocked by leveling up. XP = 100 * ceil(x 3 + (3/2)x 2 + x + 10)Īs an example, if we wanted to know the required amount of XP to go from level 29 to 30, we could use:.If we want to find the amount of XP needed to get from one level to the next, we can use the following formula: This comes out to 8,130 XP, assuming no coin jobs. As an example, if we had two bux jobs going to Tokyo valued at 8 bux each, we would simply do: If we have two bux jobs both going to the same destination, they can both be summed into one of these floored modules. As an example, lets say we have two bux jobs on board: 1 going to Shanghai valued at 3 bux, and one going to Tokyo valued at 4 bux. The game always adds on a bit extra for each bux job, and it's crucial that we calculate that per destination rather than as one lump sum. ![]() However, if you want to find the exact amount of XP a specific flight will deliver (specifically one with bux), the full formula is as follows: P = Total number of coins awarded for delivered passengersī = Total number of bux awarded for delivered items ![]() If you want a simple way to figure out roughly how much XP you'll receive from a flight, you can follow this simple formula:Ĭ = Total number of coins awarded for delivered cargo To date, level 123 has never been reached by anyone. The maximum level in which a player unlocks something is 123, as after level 123, the player will have access to every airport in the game, as well as all planes. Starting from the Mohawk and onwards, every 2 level ups unlocks a new plane. Starting from the Supergopher and ending at the Mohawk, every level up unlocks a new plane. On certain levels, you can also get an amount of coins or unlock new planes to buy. After each level up you earn 3 and the ability to purchase 2 more airports, but when updated to the latest version, 2 new airports are unlocked upon levelling up. Each one takes an increasing amount of experience to earn. There is an unlimited number of levels in Pocket Planes. ![]()
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